Nov 18, 2009, 11:30 PM // 23:30
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#41
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Forge Runner
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Quote:
Originally Posted by Reflect
SF
Shadow Form
Swine Flu ...
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Oh god...
It all makes sense now
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Nov 19, 2009, 12:22 AM // 00:22
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#42
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Abedeus
Right now, you are the only kid bitching about us trying to take away your I-Win toy. You are the one who gets everything you want. If you like winning with no risk or effort so much, go to Oblivion, spawn yourself the best armor and weapons in the game and kill level 2 mobs. Obviously the concept of a "MMO Economy" is foreign to you.
I never had billions or trillions. The most I have ever had was about 300k, and even I think it's very little. I just know things are bad for the game the way they are.
You know how to fix UW, FoW and everything else revolving SF? Nerf SF. Or reverse it to the way it was before. Status quo will work better than anything A.Net is going to throw.
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FYI I haven't logged on in 2 months, I log on every once in awhile to check on stuff and the like, but I don't play anymore, so I really could care less. But, the thing is, I can't stands idiots with little or no money like you shouting "MAKE EVERYTHING 5 HOURS LONG AND MAKE IT IMPOSSIBLE TO GET 100K QUICKLY". And yes, people like you are indeed bad for the game, one way or the other.
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Nov 19, 2009, 12:27 AM // 00:27
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#43
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Krytan Explorer
Join Date: Apr 2009
Location: IGN - Valentina Deinhamer
Guild: [ShoT]
Profession: R/
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Haha Man, kinda funny that the god of gods for dungeons made this thread xD (Didn't read all the posts if this is out of place)
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Nov 19, 2009, 12:31 AM // 00:31
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#44
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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Quote:
Originally Posted by soul_of_misery
Its no debate that SF has turned titles like master of the north from how many dungeons you need to beat into how many assassin runs you need.
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Am happy to say I did the LMoTN title without getting a run from a sin or 600 pair. No fun being run, it's dead boring, and zzzzz sins. So, not everyone does it. I'm ... well, not exactly 'glad' that the service exists for people who are too terrible to do it on their own, but what can you do.
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Nov 19, 2009, 12:47 AM // 00:47
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#45
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by AKB48
FYI I haven't logged on in 2 months, I log on every once in awhile to check on stuff and the like, but I don't play anymore, so I really could care less. But, the thing is, I can't stands idiots with little or no money like you shouting "MAKE EVERYTHING 5 HOURS LONG AND MAKE IT IMPOSSIBLE TO GET 100K QUICKLY". And yes, people like you are indeed bad for the game, one way or the other.
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Ah... gottcha... people who actually play the game are bad for the game.
As opposed to people who get run through all the content, then bitch about their not being any content and are bored and quit.
Edit: Actually, don't bother responding to this either. After seeing your posts in other threads, you are clearly just a troll. So, you are going on my ignore list and I won't see any of your bickering and insults. So, save your breath... err typing.
Last edited by HawkofStorms; Nov 19, 2009 at 12:54 AM // 00:54..
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Nov 19, 2009, 01:10 AM // 01:10
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#46
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Well, if anything happens to the FoW in similar fashion to the UW, I can bet Domain of Anguish will be next...
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Nov 19, 2009, 01:36 AM // 01:36
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#47
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Krytan Explorer
Join Date: Jun 2006
Location: El Centro CA
Guild: Lazy Imperius Legionis (LaZy)
Profession: W/P
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I do SC for FOW. I have no beef with SF whatsoever, but without that skill, there wouldn't be a FOWsc IMO. With that said I do think though there will always be groups that find *fast* ways without SF to clear certain areas. New monster skills is probably the only ways I see certain Elite areas being slowed down, or changing up the way quests are done. Then again with certain monster skills people will always find a way to counter them, that is the beauty of GW's to problem solve with your skill sets hehe. Either way I use to do FOW and UW back in the old days the old fashion way with a balance team. I didn't mind it then and on occasions I wouldn't mind it now, GW players (some of them) just got lazy and took the fast route to high end loot items, instead of enjoying the game or comradery of playing with other players.
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Nov 19, 2009, 01:59 AM // 01:59
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#48
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by Little O B S I
Make Shadow Form a stance.
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Y, Hallo Thar!
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Nov 19, 2009, 02:02 AM // 02:02
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#49
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Krytan Explorer
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how is fow a problem?
these areas are what, 4+ years old? and your complaining they should take as long to complete as they did 4 years ago? seriously, stop crying over other people and worry bout yourself
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Nov 19, 2009, 02:08 AM // 02:08
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#50
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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The only problem (and this has gone on since day 1 even before SF) is the constant demand for nerfs. Nerfing SF will not bring the end to all this nonsense and that should worry anyone interested in investing their hard earned cash for GW2. Some of the nerfs were justified but others weren't and has left a very bad taste in my mouth for quite some time now.
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Nov 19, 2009, 02:10 AM // 02:10
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#51
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by StormDragonZ
Well, if anything happens to the FoW in similar fashion to the UW, I can bet Domain of Anguish will be next...
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DoA won't be nerfed...If anything it will be made easier, not harder. Very few pugs form for DoA, and of those almost none finish. Besides, most guild groups still take ~1h to finish DoA, which is plenty long enough.
I honestly don't see a fow nerf coming. To start, there are only 2 sins that split away and blow shit up, as opposed to uw's 6(could count vale, so 7). Next, there is more than 2 professions being used. In fact, all professions but a paragon and a dervish can be used in relatively easily in fow, and derv can even AoEbomb if it really felt like doing fow. FoW records are also about twice the time that the UW record was, with most pugs getting around 25 minutes. The shard price plummeting is a problem, but nerfing fow honestly doesn't make sense to me, since anet still wants people to pug.
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Nov 19, 2009, 02:29 AM // 02:29
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#52
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Krytan Explorer
Join Date: Jun 2008
Location: Cantha
Profession: W/E
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I find it funny how a few people think an area should be nerfed just because they think it should take longer to complete. Don't do SC's then, find a balanced group if you want it to take longer. Just because a run is too fast doesn't mean it should be nerfed. Having these SC's actually gets groups together as well, isn't that what Anet wanted... people being able to get groups together easily?
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Nov 19, 2009, 02:30 AM // 02:30
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#53
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Life Bringing
Very few pugs form for DoA, and of those almost none finish.
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PuGs naturally go where the pastures are greenest. Right now UW/FoWSC are the best when it comes to rewards versus time spent. Nerf UW so it's slower and less profitable and they'll gradually move on. DoASC, SoOSC and whatever else is on the horizon will eventually fill this void. Then we can see more of these threads. YAY!
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Nov 19, 2009, 07:42 AM // 07:42
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#54
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Fril Estelin
The solution is so simple! Monsters get an extra 9th-skill which ensures that most mobs has some enchant-removal, interrupt and other annoying stuff. Or even better: a 9th-monster skills that does all that at the same time.
Game Design is indeed fun .
OT: As many said, it's an arms' race. But farmers are chasing an invisible chicken.
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Yes, simple area change is needed.
Devs have many nice tricks to ensure party stays together:
* Carry fragile bundle throught enemy spawn: Cant be soloed by perma (loss of enchant weapon), at least one aditional party member needed.
* Door that needs several cooperating party members to open, like in deep, room 3.
* PvE skills! Giving some mobs "YMLAD!", Radiation Field, Ear Bite, Weakness Trap, etc, would help. At ton.
* "Remove enchant if spellfails" skill would work best as it is unlikely to interfere with normal gameplay, but will destroy perma tank, obsi tank (if they finally make effects consistent), SB-ed 600... as pretty much any farming gimmick plays on having spell immunity.
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Nov 19, 2009, 07:51 AM // 07:51
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#55
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Pugging? Did smiters booning ursan make more pugs? Go have a look in DOA on a non z-bounty day and see how many people are playing this 'elite' content.
Nerfing the UW. Go sit in TOA and see how many so called 'balanced' pugs are forming to do the UW. About as many as pre UWSC. That as, almost none at all.
And dungeons? Like there was some big pugging craze before some one figured out you could run dungeons. About the only dungeon that really got pugged was HoS. Frankly, dungeons have probably seen more activity since runners came then ever before in the game. And for better or worse, they probably bring back people who'd never have bothered going back to the dungeons after filling their nm and hm books and getting the master of the north points.
Nerf FoW if you want, I don't really care, but you can bet that there won't suddenly be some big explosion of 'balanced' pugs forming to do it. Just as there wasn't pre-FoWSC.
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Nov 19, 2009, 10:53 AM // 10:53
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#56
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Wilds Pathfinder
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Quote:
Originally Posted by upier
It's funny because some of us said that's exactly what would happen.
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Well of course that's what happens if you block one area the dumb kids will go somewhere else. SF is the problem, they should fix that.
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Nov 19, 2009, 11:09 AM // 11:09
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#57
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by zwei2stein
Yes, simple area change is needed.
Devs have many nice tricks to ensure party stays together:
* Carry fragile bundle throught enemy spawn: Cant be soloed by perma (loss of enchant weapon), at least one aditional party member needed.
* Door that needs several cooperating party members to open, like in deep, room 3.
* PvE skills! Giving some mobs "YMLAD!", Radiation Field, Ear Bite, Weakness Trap, etc, would help. At ton.
* "Remove enchant if spellfails" skill would work best as it is unlikely to interfere with normal gameplay, but will destroy perma tank, obsi tank (if they finally make effects consistent), SB-ed 600... as pretty much any farming gimmick plays on having spell immunity.
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Indeed. And there are many more possibilities, but I'm completely unsure about their feasibility. From the henchmen AI update and Joe Kimmes' comments, we know AI can be updated quite simply, and maybe that's what they should do. Monsters that change tactics when spell fails, wanding while intelligently moving around the target to avoid spells each in turn, spiking (actually this is not mosnter AI but mob AI and I've got no idea whether it's related in GW1), etc.
Any good designer who wants to do that would have to do it very slowly, one step at a time, while at the same time providing some subtle emphasis on the directions where players should go (e.g., a general idea of "balance"). It's completely obvious that the Live Team has nowhere near the resources to do that, and actually GW1 at this point doesn't need it. I doubt that good/skilled players, veterans or other PvPers would come back, unless there's a message from Linsey describing a massive move like this. She's already done "wonders" (players don't see it that way) since introducing the April update and the "PvP love" one (this one not finished yet?) and maybe 2010 will see some bold things happening.
After all, they've introduced titles/GWAMM and Hom, and a few grams of grind (which is actually not strictly needed to get full HoM and GWAMM), and it would be illogical to change the game against this. However nice it seems to skilled-pro-veteran players, this is an ideal that contradicts their business, and hence their existence, pay and job. The recent news of studio closure sort-of puts all this into perspective, ofc Anet is in a relatively good position, but nowhere near what is needed to steer the community one way or another (related note: I read that WoW has 68% market share on MMOs...woaw, just woaw), and I don't think it's in fact what they'd want their game to be. GW1 proposes many ways to play, alas some of them being more difficult (balanced, PvP) because of the pressure of other gameplays (farm, gimmick).
I must be an idealist on this topic, or an utopist that believes he's realistic, but I think the community could do something to change this. I've personally done some zquests with balanced PUGs put together in a few minutes which achieved an amazing efficiency in some not-so-simple HM missions, without each player being amazing him/herself. But well...
*circles on his todo list to go to FoW for his first FoW armor and get SF on his sins* ...
Last edited by Fril Estelin; Nov 19, 2009 at 11:15 AM // 11:15..
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Nov 19, 2009, 11:36 AM // 11:36
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#58
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by qvtkc
Well of course that's what happens if you block one area the dumb kids will go somewhere else. SF is the problem, they should fix that.
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To quote BA's definitive piece on this subject:
Quote:
Originally Posted by Bryant Again
dude stfu sf is the banne of gw, and narfing it will solve all tha prolemos!!!
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Nov 19, 2009, 01:37 PM // 13:37
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#59
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Quote:
Originally Posted by BlueXIV
Quote:
Originally Posted by Phineas
Depends... How many goldfish have you got?
OT: Paragons are not a Core class, and I am sure I've read before where ANet want FoW to be as Core as possible. So.. we're back to looking for new 'monster skills' (which are broken imo).
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http://wiki.guildwars.com/wiki/Terro...ryder_(silver))
Death's Charge and Starburst says hi
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Now, if you could just point me to where I can find these guys in FoW...
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Nov 19, 2009, 01:57 PM // 13:57
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#60
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Phineas
Now, if you could just point me to where I can find these guys in FoW...
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FoW is a core elite area, UW is a core elite area, UW has creatures with none-core skills. So FoW...
Something like that
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